﻿using UnityEditor;
using UnityEngine;

namespace Gdmec.GameEdiror
{
    public sealed class ConfigEditor
    {
        public const string AssetBundleExtName = ".gdmec";
        public static string AssetBundleFilePath
        {
            get
            {
                if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
                {
                    return "AssetBundle/Android/StreamingAssets";
                }
                return "Assets/StreamingAssets";
            }
        }

    }
}
